Tools / RiggerSet
Experimental · character asset tool
RiggerSet
Start with character artwork. Prepare a neutral reference, create a textured 3D model, inspect each region, and add a bone rig. Export GLB for Blender or your game workflow.
Open RiggerSet StudioNo installation or paid API tokens in this browser workflow. Your images and project checkpoints stay on this device.
Before you start
- Use a current desktop Chrome or Edge with WebGPU and a capable GPU. Generation also needs substantial free memory and storage.
- The first run downloads model weights separately: about 11 GB for modelling, 1.15 GB for rigging, and an optional 4.6 GB for reference preparation. You explicitly enable GPU use and downloads in the Studio.
- Supply a clear full-body character image, with visible hands and feet, separated limbs and a simple background. PNG, JPEG or WebP; up to 10 MB and 24 megapixels. Side and back references help you inspect invented details.
Keep the shape. Improve the finish.
The result is a starting asset. Keep its generated shape and textures, or repaint and clean it up in Blender. Hair, clothing, fingers, hidden surfaces and skin weights need inspection. Automatic refinement may retain the original when a candidate fails its checks.
A valid rig file does not guarantee good deformation or game-ready topology. Animation export is a later part of the workflow.