oddsprig

Tool experiment

Eye Studio

An experimental 3D eye tool for game assets. Use the controls or describe the eye you want, then export the result.

Adjust an eye

Generate a form, refine its surface, and export the asset with its recipe.

Supports eye type, color, pupil shape, and surface detail. Review the interpretation below.

CAMERA EYE / 01

Drag to orbit · Scroll to inspect

Preparing the first eye…

Save the recipe to recreate an eye later. Research examples are illustrations, not predictions of an organism’s appearance.

Interpretation & sources

Generate from a description to see its interpretation and biological sources.

Generate

Adjust globe size, iris, and pupil shape.

Surface
Anatomy & pupil

These are shape controls. Unusual forms are exploratory; their vision or biological feasibility has not been established.

Genetics connection
Choose a study to explore one supported regulatory relationship.

Human research examples use a round reference eye. Changing the shape or pigment afterward records an artistic override.

Read source notes

Local generation. Your recipes stay on your device.

What this build generates

Separate eye surfaces, seeded iris detail, pupil geometry, a curved cornea, and a compound-eye exterior. GLB exports contain geometry, materials, embedded textures, physical scale, and the recipe. Texture packs include editable PNG maps.

2K / 4K / 8K refers to iris color-map size. Normal maps reach 4K, roughness 2K, and sclera color 4K. More pixels do not by themselves establish cinematic quality. Transparent materials can look different across renderers.

Detailed eyelids, skin, scales, fur, motion, internal optics, and additional eye architectures are still to be built. This is the first part of a creature-generation system.