Game development.
Games
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View gameOIL AND GOLD
A simple RISK-like real-time strategy game centered around gold and oil, with scalable difficulty.
Windows · v0.15 early access · US$2
Concepts
Eye concept
A 3D eye generator for game assets. Adjust the model, save a recipe, and export.
Tool experiment
Eye concept
An experimental 3D eye tool for game assets. Use the controls or describe the eye you want, then export the result.
Adjust an eye
Generate a form, refine its surface, and export the asset with its recipe.
Save the recipe to recreate an eye later. Research examples are illustrations, not predictions of an organism’s appearance.
Interpretation & sources
Generate from a description to see its interpretation and biological sources.
What this build generates
Separate eye surfaces, seeded iris detail, pupil geometry, a curved cornea, and a compound-eye exterior. GLB exports contain geometry, materials, embedded textures, physical scale, and the recipe. Texture packs include editable PNG maps.
2K / 4K / 8K refers to iris color-map size. Normal maps reach 4K, roughness 2K, and sclera color 4K. More pixels do not by themselves establish cinematic quality. Transparent materials can look different across renderers.
Detailed eyelids, skin, scales, fur, motion, internal optics, and additional eye architectures are still to be built. This is the first part of a creature-generation system.
Generate from a description
Uses an AI model to turn your description into a 3D construction. Review the result before exporting.
GENERATED ASSET
Structure & feature locks
Lock a component to keep it when refining the current asset.